2014/12/21

2014年もあと少しですね

12月も20日を過ぎ、まさに年の瀬という感じですね。

1年は長いようで短いようで、いちいち思い出すとやっぱり長いなぁという気もしますが、化粧品カウンターのお姉さんがことごとく自分より年下になっている現状を目にすると、「いつかやろう」なんて呑気なこと言ってられるほど人生長くないかもなあーと感じたりしている今日このごろです。

わおーん!

2014/12/14

haunt me: Afterglow



"luma" (2014) by Mercury

This instantly takes me back to the night I saw the Electrical Parade in Tokyo Disneyland for the first time. On my way back home, in the bus, their sparking lights didn’t go away even I closed my eyes so tight. And I didn’t want them to go away.

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This is a computer program-driven art called “demo”. If you want to generate this on your computer, check hereTo know more about what “demo” is, maybe you can start from here.

これは、「デモ」と呼ばれるコンピュータプログラムで生成された作品です。自分のコンピュータで、ファイルから生成してみたい場合は、こちらから。「デモ」について少し詳しく知りたい方は、こちらへ。

2014/12/03

Welcome to Gunma! - Thousands of reasons to live in Gunma

We're going to "Bonen-kai" season in Japan. Bonen-kai, which literally means "a party to forget the year", is a year-end event typically held with company/community members. December is a lovely season. It's a season that streets are filled with Christmas songs, illuminated trees and drunk people.. :)

Before I forget everything happened in this year (i.e. year-end hibernation & reset) I gotta write about people I interviewed early this year...


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For weekly AsahiGunma published in April, I interviewed Mr. Kyo Oh from Henan, China. He participated the Japanese speech contest for foreign people living in Ota-city, Gunma and won its 1st prize this year.


Weekly AsahiGunma (April 25, 2014)

2014/12/01

Whisper #183-222

#183
un homme et une femme (mais pas nécessairement ensemble)

#184
This could be just another phase to go by.

#185
Could be you, could be me, could be anyone.

#186
We are all so far away from “Normal people”. But as a whole, that’s what “normal people” are.

#187
There’s always 0.01%.

#188
He said he only wears black. He was always attracted by the feeling of loss. His voice was beautiful and sorrowful that I used to look forward to his turn to read the textbook in the class.

#189
Lately I’ve heard that he’s working at funeral hall. You found a perfect job, dear.

#190
There’s always 0.001% of exception.

#191
so many excuses not to be disappointed

#192
Just get disappointed instead.

#193
Many years ago, I’ve met a girl who was seriously popular among boys. So popular that she could make a living out of it.

#194
Boys around her were desperately seeking her attention; they offered her a seat, drink, dinner, taxi fee, ring, watch, bags, shopping funds, place to live, you name it.

#195
They even offer their hands so that she could spit a gum on it.

#196
But she looked so bored. She was clearly not interested in any of these.

#197
While all her admirers went out to get something for her, she told me.
“I know this is my gift. If I talk to a man for one minute, I can tell how much he is willing to spend for me. And I’m just playing within that limit.”

#198
And she added. “Clearly, you’re not my competition”

#199
(Thank God)

#200
Business suit mirage

#201
Weekday mirage

#202
I don’t even know you.

#203
Pretentious comma is a disease. This often develops while writing in the midnight.

#204



#205
Lyrics from Top chart are full of affirmation.
- You’re awesome, I’m awesome, so let’s dance.

#206
Probably it’s an obligation for idols/idol groups to sing songs that fans can believe “this song is for me… he’s singing about me… oh Justin…”

#207
Beavers

#208
Too tired to sleep

#209
tick tock tick tock…

#210
I’ll answer some frequently asked questions.

#211
Q: I've heard at the pick-up seminar that "in Tokyo, if you're a white male, you can do what you want" Is this true?
A: No. And I recommend you to take a common-sense seminar instead.

#212
Q: Is 74 new 24?
A: No. Just be proud of your actual age.

#213

Q: Never meet your hero?
A: Depends. Sometimes the truth may liberate you.

#214
Q: Is this dystopia?
A: Hope not. Go get some coffee and donuts, they’ll help you. Oh, and get me some of them too.

#215
I knew this will happen.

#216
Interviewees are vulnerable.
In case you didn't know.

#217
My wish list used to be more simple. I want this and that from here and there - so it was quite easy to tick the box.

#218
Now, almost all of them are abstract and immeasurable that I have to start from defining its achieving point.

#219
There’s always a story after “happily ever after”

#220
You wanna know what happened to Cinderella?

#221
She’s now a CEO/Designer of luxury shoe brand, making beautiful 12cm+ skyhigh and torture women in the world.

#222
Dear Santa,

Am I still on your list?



2014/10/22

haunt me: More you becomes you


My all-time favorite. Fragile piano sound to off-key voice, love everything about this album.




Whisper #150-182

#150
The professionals

#151
You shouldn’t be surprised. Because that’s not something just came up. It was part of them from the beginning. You just didn’t know it.

#152
The art of expressing things by not saying them.

#153
Somewhere between admiration and acknowledgement

#154
This cappuccino makes me cry.

#155
Those dinner plates didn’t work as an insurance.

#156
Young waitress in Vegas earns more than a doctor.

#157
Goldfish gathers in the shadow.

#158
We didn’t have common language to communicate. But she was eager to talk to me. We pulled up our dictionary, notebook and pens. We looked up many words, drew pictures and exchanged gestures. We tried for 6 hours.

#159
It was her return flight to her hometown. She visited her husband but he was too busy to be with her. She spent 3 months in solitude, because she doesn’t know anyone nor understand the word people say.

#160
She just wanted to tell someone how lonely she was.

#161
We didn’t exchange names but we talked so many things about ourselves. Family, work, friends, society around us, past. We only had 6 hours. And we both knew we will never meet again.

#162
I still think about her sometimes. I hope she’s well.

#163
 (She said she has a young lover in town.)

#164
Baking in the middle of typhoon

#165
If you watch Gibli movie and cry, you’re an adult. Kids will laugh out loud when they watch it.

#166
It's been a year already. I thought you were joking. I laughed and mildly shocked. But I really didn't understand what you meant.

#167
What do they do? Don’t they always say nasty things to nice people and try to stop them?

#168
Come closer, here it’s safe.

#169
Creating an error-free obedient android girl of your dreams?
That’s funny. You know you’ll get bored if everything goes as you imagined.

#170
People say Japanese people are afraid of speaking English. From my experience, people who mock their English the most are Japanese.

#171
At the business dinner table, he was the highest rank and I was the lowest. 
He was the only person who stood up when I returned from the bathroom.

#172
Ah, my Eliza Doolittle moment.

#173
But later I understood that the gentlemanliness is in fact an attitude to show off to other men, not ladies.

#174
This moment. This, this, this moment. 

#175
I think your magic is fading.

#176
My mind was made up to do it until I turned that corner.
That gas station corner had some power to bring me back to the mundane life.

#177
2 months later, I decided to choose another route. So I didn’t have to turn that corner.

#178
If your audience didn't laugh at your joke, check if your joke was funny before blaming the interpreters.

#179
You always forget to capitalize letters. You must be a programmer.

#180
Absolute distance between us

#181
You don't have to relate or justify your contradiction. You don't even need to hide that there is. I'll understand.

#182
Re: I'm sorry for misunderstanding you


2014/10/20

もうすぐ文鳥の日なので

ご無沙汰しておりますが、文鳥の日(10/24)も近いということで最近のうちの文鳥情報です(笑)


2014/09/30

haunt me: IGNITE




“Spacecut” (2012)
by Carillon & Cyberiad 
(watch it on full screen!)

Bold.


-----------------------
This is a computer program-driven art called “demo”. If you want to generate this on your computer, check hereTo know more about what “demo” is, maybe you can start from here.

これは、「デモ」と呼ばれるコンピュータプログラムで生成された作品です。自分のコンピュータで、ファイルから生成してみたい場合は、こちらから。「デモ」について少し詳しく知りたい方は、こちらへ。


2014/09/23

Whisper #115-149

#116
This is how I...

#117

Prom obsession

#118

gate 72

#119

At driving school, I struggled at first. I kept asking the instructor "how much degrees should I turn the handle?" everytime I reached the corner.

#120

At one point, the instructor got tired of it and said "Just look at where you want to go!"

#121

And my struggle was gone. I passed all the tests straight and great after that. It was the breakthrough. Thanks instructor.

#122

In fact, I found this rule applies to many other things.

#123

But I'm still struggling with parking. So, any advices are welcomed. 

#124

You never know what will be your breakthrough.

#125

I'd love to see the short film of Tom Waits cooking breakfast in retro black and white.

#126

Good morning Tom. A toast, crispy bacon and an over-easy please.

#127

You remember that old rumour that putting someone's photo under the pillow will allow you to dream of that person?

#128

It totally don't work.

#129

I would love to sneak up in your dream one night and say whatever I want to say. Something I cannot say it in real life for many reasons.

#130

And I hope you remember them when you wake up.

#131

Chaplin loved Japan. He loved shrimp tempura.

#132

Einstein loved Japan. He loved tempura and thinly cut Kombu, side dish of that Tempura bento.

#133

...I bet you guys are the ones who like anything fried?

#134

"I'm not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter." - Markus "notch" Persson

#135

"I haven’t found any burgers at any price that are better than McDonalds" - Bill Gates

#136

That VR thing reminds me of the 90s Japanese novel/TV drama called "Klein Bottle".

#137

Story went around the game developped for super VR game called Klein2. As far as I remember it was like a capsule looking hardware (like self-tanning machine) and completely immersive.

#138

You can guess how the story goes from the title.

#139

The character kept saying "You just start from where it starts and quit where it ends"

#140

That was freakin' scary.

#141

A child walks up to me and asked "Is white categorized as a bright color?"

#142

You're such a genius.

#143

You're such a cuckoo.

#144

And I suddenly hear this million dollar words... 

#145

"This is the return of the space cowboy"

#146

I tried converting pigeons singing into Morse code, it says "ne" in Japanese. Doesn't mean anything.

#147
I'm following you because you remind me of my old friend.

#148

But probably, you're so much nicer.

#149

"Ole hyvä ja sanovat kyllä"

2014/09/21

かなり遅ればせながら今年の春夏の記事のこと…

暑いにもほどがある!と思って過ごした夏も終わり、気がつけばもう9月!しかもすでに9月も後半戦!このままキャーッと年末までいきそうな気配もあるので、その前に今年の前半に取材した内容をプレイバックしたいと思います。(しかし遅い、遅すぎる、、それとも時の流れが速すぎるのか、、

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4月25日発行の朝日ぐんまでは、2月末に開催された太田市の「外国人日本語スピーチコンテスト」で優勝した中国河南省出身の王京さんのインタビュー記事が掲載されました。群馬にやってきた留学生の努力と驚き、そして充実の生活を語っていただきました!

朝日ぐんま 2014.04.25より

2014/09/11

デモシーナーiqさん(RGBA)にインタビュー



デモシーンのことをブログに書くようになってから、まわりの人に「デモシーンってなに?」と聞かれることがちょこちょこあるようになりました。大体は、『Moleman 2を見てくれよ!と言っているのですが、それだけだとたぶん見てくれないので、時間とネット環境がある時は、実際のデモを見せて簡単に説明するようにしてみています。

とはいえ、私自身も相手もそれほどコンピュータに明るい人間ではなかったりするので、お互いのため、できるだけ簡単!簡潔!な紹介を心がけるようにしておりまする。でも、なかなかこれが難しい

私が伝えたいのは次の2点。
1.    これって絵じゃなくて、コンピュータのプログラムの数字とアルファベットだけで出来てるんだって。
2.    これが全部4KBとか64KBのファイルに入ってるんだって。マッチ箱にスイカ入れるようなもんだな!

こういった説明をするためのデモをいくつか頭に用意しているんですが、その中でもRGBA+TBCの『Elevated』は、“これ絵じゃない!しかも4KB!”と、上の2つの説明が一発でできるので重宝させていただいてます。

そんなわけで今回のインタビューは、この作品を制作されたRGBAのコーダー、iqさんにお願いしました!この伝説的なデモの制作裏話から、インスピレーションの源、作業現場(写真もあるぞー!)、自己表現の手段としてデモと数学を選んだ理由についてもお伺いしました!ある程度予想はしてたけど、それ以上にビックリ!(笑)

どうぞお楽しみください!

Interview with Demoscener – iq (RGBA)



When someone asks me what the demoscene is, I often pull out some demos for an example to quickly explain what it is. A demo is worth a million words… (but I always recommend watching ”Moleman2” to know more.. seriously this 90 minutes documentary will change your life or viewpoint)

I’m usually doing this to people who are not so good at “computerized stuff” and I’m pretty much on the same level, so the explanation has to be short and easy for both our sakes.

Basically what I want to say is two things:
1. Can you believe it? This thing is made of computer programs, only numbers and alphabets, not drawings!
2. Can you believe it? This whole thing is packed in 4KB/64KB size! It’s like hiding a watermelon in a matchbox!

Among many other demos that I kept for this occasion, RGBA+TBC’s “Elevated” has been in my frequent playlist. No wonder. This demo covers 2 things that I mentioned and is one of the perfect examples to show the coolness of demoscene…

This time, I interviewed iq, a coder of RGBA. He kindly shared some stories behind this legendary demo, his inspiration, his workspace and the reason why he chose demo and mathematics to express himself…


Enjoy! :)


--------------------------------------------------------------------

First of all, could you please introduce yourself briefly?


(Photo provided by iq)

My real name is Inigo Quilez, hence the "iq" nickname that I've used since way before I was in the demoscene (or knew how to talk English for the matter). I belonged to several demogroups before joining/co-founding RGBA. I have always been a democoder in all of those groups, although once I helped organize a demoparty and so learnt that it's too much work. I rather program a demo/intro in assembler from scratch than organizing a party! I have written music for a couple of small productions too, but that's really not my thing. Coding it is.


When was the first time you used computer?

I used my first computer quite late I think, I was already 14. But I jumped into programming straight away. There was little more I could do with that old second hand 8088 IBM PC computer. You know, that massive heavy box with a microwave shaped green screen (text mode only, no graphics!) and two floppy disk drives (no hard drive back then, my friends!)

I spent lots and lots of time obsessively learning to program. Pretty much by trial and error, for that was the times before the internet existed. I'd done that for up to 2 or 3 years, in complete isolation from the world and hence the demoscene.


What were you programming at that time? Making games?

I did small text-mode games in GW-BASIC in a 8088 PC at first. Then I got a i386 PC with mode 13h, so I could do graphics, and I started doing fractals and other graphics experiments. Never wrote a game again in my life since.


So you were playing with fractals but had zero connection to demoscene back then? Completely isolated?

Once however I visited a local event in my hometown where, according to my father, there was "computer stuff going on". So I went. And it happened to be the so called "Euskal Party" (demoparty held in Spain), a pretty big party with a few thousand people, many of them were demosceners. I sneaked in for a couple of hours, and honestly didn't understand anything of what I saw on the big screen. In retrospect, I am pretty sure I saw their 4 kilobyte compo, but back then all was weird potatoes rotating on a huge screen without any context to me. Still, I fell in love, so I asked around a bit. I learnt people were using a "compiler" to do those things, which was so much more advanced than my GW-BASIC and QBasic interpreter I had been using till then.


So that’s when you found the demoscene…

However, after this short contact with the demoscene, I lost track of it until 3 years later when I re-discovered them through my university roommate. He showed me "GENESIS" (video), a demo by the Spanish group Dosis, and thenSecond Reality” (video). I was then finally formally introduced to the demoscene.


Good for you :) And did you start creating your own demo soon after you are introduced to that world?

It was immediate. That same evening I saw GENESIS and Second Reality, I started coding a demo. I had been programming in isolation for 4 years, almost like in a mystic mission waiting for a divine announcement for the purpose of the 4 years training. So that evening I started to do what "I had been meant to do", lol. Coding a demo.


Wow, if it’s a movie, you would hear the bell at the moment… :)

However I spent as much time writing music in FastTracker as I did in writing metaballs in the Watcom C compiler. Unfortunately I was studying electrical engineering, so I was all by myself again in terms of learning programming and algorithms. But nights were long, and morning classes were not so interesting... so planets aligned again and I've never stopped coding demos (or things close enough to demos) since then.


Electrical engineering? You had secret dream to make something… like rocket or warp tunnel?

Not that crazy really. I loved electronics and I wanted to build a computer from the ground up (from gate design and VHDL to the OS and software later) which I did at my second year of studies (a 14 bit computer, LOL). But again, I chose electrical engineering because it was easy for me, not because I was that madly in love with it. I'm just lazy.


For the record, you said “not that crazy” at first.. but anyway… :)
I want to know your creation process. Do you set any specific theme or schedule before making demos? Do you write it down or draw your ideas in a notebook?

Hm. So far it's being pretty unstructured and wild. No story boards, sketches or plans whatsoever. It's always been an organic process, an instinct driven by a desire to prove something to myself (or the world sometimes). Most productions have been a necessity to do something. Except for “Elevated” perhaps, which became a mix of that and carefully planned production. This time I was collaborating with Mentor and Puryx, so I couldn't just do a random demofart. I knew I had to behave a bit for the Danish. We sort of worked regularly in the demo for a few weeks (two months?) almost as if we had official homework to complete. But that was an exception for me.


4KB demo “Elevated” by RGBA & TBC (2009)


In terms of the content in the demo, I have images in my mind of what I want. Sort of "moments" or "key-beats" that I want to see in the demo. I want those particular moments to impress myself and also to get a "wow" from the people that will watch the demo. But besides those demo moments, which usually are pretty sharp in my mind, the rest is all very vague.


And when do you decide the title?

The title of the demo comes in the very very last minute sometimes, just before submitting to the demo party. All my demos are called "main.exe" until renamed it otherwise at .zip packaging and uploading time. "Paradise" and "Elevated" were exceptions though. "Paradise" got its name months before it was complete, and "Elevated" was suggested by Mentor a couple of weeks before the deadline.


64K demo “Paradise” by RGBA (2004) 


Hmm, that’s interesting to know.. You said “Elevated” was different or “exception”. Why? In what sense it’s different from others?

“Elevated” was different in the sense that we planned the whole compo domination. We decided to have great music, great cams, optimize the hell out of the code, and do it with time in advance (2 months!) so we would have time to polish. We didn't rush at all. I had broken up with my girlfriend after 6 years together, so I was alone but more than ready to invest time coding. I did the imagery and main coding in the evenings and night, in a huge 40 square meter living room that I had that was empty except for a couch and a projector. It was a private screening room!

The visuals were of course not storyboarded or anything, but still, we got lots of time to polish and try different cameras and pick the best ones, improve the music, etc. We finished the demo 3 days before the compo, with something we knew it was going to win. Basically, we were satisfied with the result. Which is so unusual!


It’s tough to believe that you created it without any storyboard though! Then where do you get your inspiration for the demo?

“Harry Potter”, “The Lord of the Rings”, “Pirates of the Caribbean”,” The Hobbit”. I guess, matte painters and VFX studios. But it's very indirect. They inspire me because I see their movies and (I feel) “I WANT TO DO THAT!!!!!!!!!” But then I'm a lazy bastard and never download or buy their work and study it. Instead I just watch the movie and set some sort of target quality bar that I want to hit by some miraculous process. Which is stupid, I should study those things more systematically. But I always end up doing random exploration, and more often than not, failing.

I also get inspiration sometimes from some motion graphics or demoreels, visual experiments and such. But much less, cause I find them more boring.


Are these your favorite movies or just for inspiration?

They are not my "favourite". In fact, I don't watch movies really. I don't have TV nor Netflix or streaming services. I only watch movies if somebody I am with want to watch a movie. These HP, TLOTR and Pirates are inspiration. I find their visuals pretty (and cheesy, but I like cheesy).


Totally out of curiosity, do you dream while you’re sleeping? Does your dream have colors?

I very, very rarely dream. Maybe once a month or less. People say that we all dream but we don't remember. However I'm kind of pretty sure that I don't. When I do, I don't dream in color or monochrome, nor do I in any particular language. This is a common question - do you dream in Spanish, or Basque, or English? And the truth is I don't dream in any language or color.

I don't "hear" or "see" my dream like a movie. Is that how you guys experience them? I simply dream of the communication or the situation or views, not the mechanics of the communication (language) or set (colors). I think I experience dreams more in first person, rather than in third person. Like in normal life, you simply "tell people things" but don't worry nor even realize the grammar or language you use - you simply tell them what you are interested in telling them. Same way, when I'm in a store I am in the store, not in a world of colors or black and white. Dreams are the same, they are not very different from reality. So, no particular palette or language when I dream. Which is not often.


…I’m really tempted to dig more about this topic, but maybe some other time :)
Could you show us where your demo is born? Do you do anything particular while making demo… like listening to music, drinking beer, coding in the darkness…?

I'm a total unrecoverable night person. If I wake up in the morning and it happened to still be dark, I'd feel miserable. 

I work at nights, when the city sleeps and there are no noises, when people don't disturb me nor do I commit to do any other thing. I usually work in the dark, although it's being 5 years now that I have the bedroom full of Christmas lights 24h/365d. So darkness and Xmas lights. On the desk, a lamp to my left which I switch on if I need to write something down or draw something. And the computer to the right, all in a big (but cheap) Ikea table. It's being like that (except for the Xmas lights) since I was 14. It's totally a habit thing more than a convenience, I think.


(Photo provided by iq)

No drinking, no smoking. But yes condensed milk and yogurt with cereals. Maybe some music, but very very rarely. I am very simple monotasking system. I have been known for not believing/trusting people who code or read and listen to music at the same time. Now I know they can, and that I cannot (unless I'm doing something simple - but then what's the point of doing it). So usually, no music.


Ha ha, It’s fun to picture you coding in Xmas lights holding cereal bowls :) Okay, so... unfortunately I won’t be able to understand… but here’s one for readers who makes demo… What program do you use to make demo? Do you create your own tool?

Visual Studio. And now that I built Shadertoy with my colleague Pol Jeremias, I use Shadertoy too. I don't know how to use Maya or Max or Photoshop. I want to learn to use After Effects or something for making videos, but I haven't invested the time yet :(

So Visual Studio, and a pen. No paper. I use all the fucking propaganda letters and advertizing magazines I involuntarily get in my mailbox every day (America is crazy, even if you tell them not to, you still get lots of stuff). So I use the backsides or borders of these, otherwise useless paper to do annotations or solve the little math thingies that I need to solve.

For production, no demo-tools either. I tried once to make one, and I catastrophically failed. I am not a tool-maker. I get bored to death. I also realized that I don't even "believe" in the concept of demo-tool either, not as a medium term solution to demo making (maybe it's ok for one or two productions). I know I'm wrong, yet, it still "feels" wrong to me. It all depends of course who will make the demo in the end, an artist or a coder.


You made some video tutorials to show the process of translating mathematics into graphics. And as you mentioned, you have built the community called “Shadertoy” where people can share their code. And I wonder... you seem to have quite many hobbies to express yourself, but why do you choose programming and mathematics?

Cause maths/coding are "easy".


What?

... Wait, I need to explain this. As a kid, at school I always enjoyed maths because I found them intuitive and natural. I bet most of, if not all, coders feel the same way. Maths class was always easier than language or history. So, because it was "easier", and I am lazy, I spent more attention to maths than any other subjects. And because of that, I got better, which made them look even easier. It was a positive feedback loops. At some point however, instead of being lazy and be happy about their ease, I became curious about them. I started learning maths by my own. Later in time I naturally chose a technical career at the university because it was just easier to me that way.



Video tutorials “formulanimations tutorial :: the principles of painting with maths” by iq


Maths became an entertainment as soon as I mixed the computer in the equation (pun). That was the time I started learning to program, and the whole thing evolved into fractals, demoscene and mathematical paintings. All driven by laziness. I am a natural procrastinator, and in fact I often get in serious trouble because I delay things beyond all reason. And guess what I do when I procrastinate, instead of those other important things that I should be doing? Very often it is "math and images".


Oh wow… so math and images are your hobby…

All is not maths and images though. Among the other things I do or have done are skiing as number one (I was involved in competition for a few years, and I still love/need the white free sliding), contemporary dance (have you ever been on a stage? I have!), writing, learning new stuff, and I don't know, so many things many of which cannot be said in public!


Ok, then I won’t ask you further about your hobbies here… :) I’m personally not good at maths but I often hear that there’s beauty in maths from people who are good at it. Will you explain to me “the beauty of mathematics” in your own words?

I think there are many levels of beauty. I myself don't grasp the meaning of that sentence at some of those levels, since I am not a mathemagician and I don't understand all of the abstractions and constructions involved in high level mathematics. Those levels that I don't reach must be like a philosophical poetry of some sort I think. I am not there. To my limited understanding, however, there's a lot of beauty in the mathematical concepts and ideas that I manage to understand and build intuitions for. I remember building such intuitions in the past and feeling tickles in my brain, such to speak, when doing so.

However, I don't use the sentence "the beauty of mathematics" as much as I use "mathematics can crate beauty". And what I am doing there is a very practical and non-philosophical claim - that you can use maths to paint images that are beautiful. That simple. And is not philosophy nor needs further faith. It is one of the very basic principles of the demoscene or CG movie making, which are phenomena that exist and are tangible. But of course most people out there don't know that, and they don't know these demos or movies are made with tons of mathematics. Hence my obsession of spreading that message.


Right. I really didn’t know that. And I still cannot believe that… Back to demo making subject, regardless of what demo you’re making, do you set your own rule or goal? Is there anything you care about when you make demo?

Absolutely. If I am not impressed with myself by what I just did in experiment/demo, I don't release it. I have very, very high standards for myself (and also for other demosceners). If I don't release something it's because I'm not happy with what I have yet.

Now, the problem is that quality needs time. And I'm also aware of the 90%/10% law. However, my position is that not releasing is not a problem. The world won't change if I don't release a demo, who cares. So I can wait until my skill level and knowledge improve, until I'm become a better artist and coder. I can just wait until reaching my expectations fast enough, no rush. Also, I am not systematically trying to improve those skills or learning, I'm too lazy for that (remember laziness is part of who I am).

Instead, I do other things and learn the things I need to learn just as a background process, almost by osmosis, by being in supposed to or close enough to the things that I think better than what I do (again, movies, work, etc). Then, every now and then (every few years) I retry my experiments, and usually fail again. Then continue with life and other stuff.


Your work is often packed in very small size such as 4kb or 64kb. Does size matter? Why does it have to be small?

Size certainly matters. You can compensate with quality, but if the proper size, then the better!


Oh, are we talking about…

And this applies for demos too. If you can do a beautiful demo, and it happens to be small, then it's twice as magical. And size limitations also help proving that "maths can create beauty", cause if it's small it has to be mostly mathematical naturally.


64KB demo “195/95/256” by RGBA (2005)


Okay :) Then let me throw a bit mean question. I don’t know anything about programming so this is just guessing.. but to show that much graphics and music with just a few lines of codes, you have to optimize and optimize to the point where you cannot make it smaller than that. So in the end, each code must be very smart and will do many things at once. But generally speaking (in general business world), isn’t this unpractical? I mean, you may have to write up whole thing if there’s problem.. or not every programmers can handle such polished code… Can the beauty co-exist with practicality in programming?

I don't know. I think there's in fact a middle point between crazy obfuscated over size-optimized code, and regular so-called "well designed" code, which often is over-engineered, excessively generic, too much documented, and absurdly unusable. We all know this style of coding and the programmers behind them of which there are many. Those are who know a lot about design patterns but little about making proper programs. But they have been trained to do so, so it's only partially their fault.

I think that somewhere in between academic programmers/trainer engineers, and democoders, there's a sweet spot of elegant design-robust code that makes use of both practical business-oriented programming and simple (meaning small) code..


Very interesting. So there are different “styles” of coding, not just programming languages…
Okay, then shall we move on to this classic question? Your favorite demo, memorable demo, demo that changed your life… anything. Tell us a demo which is special to you.

GENESIS” by Dosis, “Second Reality” by Future Crew, “Tesla” (video) by Sunflower, “fr-08: .the .product” (video) by Farbrausch... I don't know, many!


The encounter with demoscene has changed you or your life in any way?

Certainly YES. I make demos for a living now. They are offline rendered and do serve a story, but everything I do at work is democoding. And surely enough I wouldn't be the same without my relationship with the demoscene! (note: Here's what he's doing at work)


Wow, so it was indeed divine announcement! :) Then what do you expect the future demoscene to be?

Hopefully demos won't look like "demos" one day. It's an outdated concept I think. Surprising people with impossible images made thru mad skills and producing beauty with code, that’s what I hope it will survive. The demo in its current format, I'd liked it died soon (like a caterpillar) for something better to come (something more like a butterfly).


Beautiful imagery. And finally, your message for demosceners and demo fans out there please.

Demosceners You rock!
Demo fans? Go make a demo? Or thanks for watching? I don't know ^__^


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Thank you very much for answering all the questions and photos, iq! It was, in so many ways, full of surprising answers :)

On his website, you can check his various works; demos, images, articles (including tutorials around Elevated), and there’s not-so-techie blog too. (yay :D) On RGBA’s website, you can check their demos and source code of their work.

And if you’re a person who enjoys programming and such, be sure to check and join his co-founded “Shadertoy” (you need a WebGL-enabled browser for this website). You can check more video tutorials from here. For more about Shadertoy, he shares some stories in diskmag called Hugi.


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- In case you’re wondering what “demo” or “demoscene” is, better check out the well-made documentary called Moleman2.  (and the director, M. Szilárd Matusik's interview can be read in here.)

#1: Interview with Demoscener: q from nonoil/gorakubu is here.
#2: Interview with Demoscener: Gargaj from Conspiracy, Ümlaüt Design is here.
#3: Interview with Demoscener: Preacher from Brainstorm, Traction is here.
#4: Interview with Demoscener: Zavie from Ctrl-Alt-Test is here.
#5: Interview with Demoscener: Smash from Fairlight is here.
#6: Interview with Demoscener: Gloom from Excess, Dead Roman is here.
#7: Interview with Demoscener: kioku from System K is here.
#8: Interview with Demoscener: kb from Farbrausch is here.

For some of my posts related to “demo and “demoscene” culture is here.



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