Welcome to the Interview with Demosceners. This
time, we welcome 0x4015 who won 4K compo at Revision this spring. This created a buzz among Japanese people in the community, because this was
the first time that Japanese demoscener had won at Revision, the largest demoscene
party held on this planet.
I might have mentioned before but demoscene didn’t flourish in Japan even in mid-90s, the time defined as golden era of demoscene. There are many reasons for it (I’m not the right person to explain about this, ask someone else) but basically Japanese computing platforms were different from the ones which drove demoscene forward (such as Commodre64 and Amiga). And just like at the train station, we wouldn’t barely know what’s going on at the different platforms, mostly we just care what’s coming to our platform.
I might have mentioned before but demoscene didn’t flourish in Japan even in mid-90s, the time defined as golden era of demoscene. There are many reasons for it (I’m not the right person to explain about this, ask someone else) but basically Japanese computing platforms were different from the ones which drove demoscene forward (such as Commodre64 and Amiga). And just like at the train station, we wouldn’t barely know what’s going on at the different platforms, mostly we just care what’s coming to our platform.
Having said that, Japan is known as the land of Fujiyama, Geisha, Sushi, Nintendo, and Technology. Sir James Dyson said, “it’s a place where people appreciate design and technology*” It's a lovely thing to hear and I also agree but therefore I’ve always wondered: Demoscene is a place where tech meets art.. then why wasn’t there demoscene or equivalent of demoscene in Japan in 90s?
In this interview, 0x4015 answered to this question. He introduces us what was happening in Japanese computer fans community in 90s. And of course he reveals how he made his 4K demos, too (check his machine!). You’ll also learn how to read his name and where it comes from. Enjoy! :)