Documentary film “Moleman 4 - Longplay” was released on Vimeo the other day. And I joined their project as a Japanese translator :)
You know what this is if you’d watched Moleman episode before, but
Moleman is a series of documentary which features subcultures in Hungary. And
this time they featured game development history in Hungary.
[UPDATE!] "Moleman 4 -
Longplay" is now available on YouTube!! You can watch the entire film for
free with subtitles (EN, ES, DE, FR, PT-BR, JA).
Don’t forget to watch the deleted scenes! This one is
I felt the same thing when I translated "Moleman2", but I felt “finding
a solution in the most complicated case, and turning disadvantages into
advantages” is one of the strength of Hungarian people…
And after the success in Europe and US, they came to Japan and
challenged Nintendo who kept saying No to them.
I happened to have an occasion to be involved in the conversation
between Japanese avid gamer (0x4015 aka Yossin-san) and the director of this
film (Szilárd Matusik). I thought it would be interesting to share this with other
people, and since I got the permission from both I’m posting it here… ( Thank you Yossin-san and Szilárd!)
0x4015/yossin to Szilárd
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I didn’t know “The Last Ninja” was originally made in Hungary. The
film explains that the original developers were uncredited in the final version,
and the great thing about this documentary series is that it explains by showing
interviews with the people who were actually involved in that matter.
In the scene where developers contacted Japanese makers, I wondered
when they contacted exactly. Because the situation of Japanese makers back then
was changing every few years.
It shows that they contacted Sony, but I wonder if this Sony meant
“Epic Sony”. If it was Epic Sony, I think it would had been easier to get in touch
because back then this company was selling Western games in NES format. For
example “Solstice” (this is known to be the “first contact with Western
game” in Japanese Chiptunes scene) and “Dragon's Lair” which is known to be Instant
death game. I wish they’d released “The Last Ninja” in NES.
Regarding the situation around Nintendo, there were many Japanese
companies which had to give up creating NES software because Nintendo didn’t
allow to. And one of them created software by reverse-engineering, just like in
the movie. One of the well-known one is called “Quinty” and creators of this
game later produced Pokemon. This game was released in 1989, so I guess it’s
about the same time as Hungarian team was making NES games.
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Szilárd to 0x4015/yossin
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Thanks for your thoughts.
And I think the info there is right as I found also a
picture of the cartridge and it contains all the same information.
And the head of studio (Donát Kiss) who speak about
business in Japan left Novotrade in '86 or '87 so it had to happen
before that. Also he was who found out to reverse-engineer the NES
so it also had to happen around '86-'87.
Also they made some conversions that were released by the Japanese SystemSoft.
F-15 Strike Eagle (MSX)
And games for Konami on NES but I can't find which was the first.
They made some conversions as well:
King's Quest V (NES)
Impossible Mission II (NES)
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0x4015/yossin to Szilárd
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Thanks for providing me the complementary information.
It’s amazing that they expand their business that much only in 3-4 years.
It was too bad that Konami didn’t release Novotrade (Appaloosa)’s NES games in Japan. I’ve never heard about these games. I checked on YouTube and found their background graphics are meticulously created within the limitations. Just like The Last Ninja, they made their background by combining small blocks and I find this very interesting since it’s really different from Japanese way of making games.
It’s amazing that they expand their business that much only in 3-4 years.
It was too bad that Konami didn’t release Novotrade (Appaloosa)’s NES games in Japan. I’ve never heard about these games. I checked on YouTube and found their background graphics are meticulously created within the limitations. Just like The Last Ninja, they made their background by combining small blocks and I find this very interesting since it’s really different from Japanese way of making games.
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You can rent this film, but you get bonus clips (total 16min long!)
and a chance to get their prize if you buy it (Details). The Bonus clips cover 90s
Independent game dev situation (the dark side) and super creative world of text adventure
games (I wanna try it)...
Vimeo Steam (You can watch long special and bonus features if you purchase the film)
Moleman4 Official page (So much info!)